A New Standard
for Multiplayer Game Development

SERV Protocol provides an easy to use Multiplayer System, allowing Game Developers to focus on building games not running servers.

Defining a New Standard for sharing Gaming Experiences; Leaderboards, High-Scores, Match-Making and Player Messaging built to run on our perpetual server system.

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How does it work?

Perpetual Server Services

Our Network is Built to Provide Affordable Server Services and Last Forever by being Community Owned Since Our Genesis.

SERVICES

Our network aims to provide developers with decentralized access to services, allowing them to use our network to enhance their experience as a developer, without needing to master blockchain development.

ECONOMICS

How we operate is based on sound economic principles, and decisions made about the protocol's economics must consider all 4 pillars (SERVICES, ECONOMICS, RELIABILITY & VALUES)

RELIABILITY

Reliability means establishing a shared ownership of the network across a globe choices to allow our network to be sustainable long-term and must work to have a multi-year emergency operations budget in part by being Community Owned.

VALUES

Our ability to build this network without sacrificing the values which brought us all to blockchain is vital. Decentralized, Trustless, Open-Source.

Network-Operator Token Genesis

SERV Protocol owes it's existance to it's network operators, which is why SERV has implimented a unique and effective way of starting the network. SERV has generated a list of the proven Server Operators on the network which SERV derives it's codebase, so initially the token supply will be allocated directly the network operators (inspired by Proof of Work blockchains like Bitcoin and Ergo).

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Allowing Game Developers to focus on Game Development

The technical skilled related to Game Development are different than the technical skills related to Network Server Operations. SERV Protocol is dedicated to simiplifying the processes of making online games without demanding the game developers oversee network operations. From creating easy to use game templates and examples for Game Development, to encouraging open source inititives and working to establish "Official" versions of Unity Asset Store Products, SERV is built to allow game developers to stay focused on making games.

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Community Owned from the Start

With the goal of perpetual network operations, SERV Protocol starts off by giving complete control over it's operations to it's operators. By giving ownership of the network to it's operators, those whom run the network are set to benefit from the long term success of the network; This mean that the network has the ability to be supported longer than if it were ran by a single business entity. It's shared ownership allows for shared network costs, and ultimately a chance at shared success.

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Sounds Great...

What kind of Services?

There are many Decentralized Services operated by external ecosystem developers, the SERV ORG and SERV Validator DAO.

Network Explorer

Explorer.Serv.Services is setup for detailed monitoring and real-time analytics of what happens on the network.

Proposal Portal

Funding.Serv.Services is where SERV's community can elect to allocate SERV tokens using a decentralized cross chain proposal mechanism.

Deployment Hub

Deploy.Serv.Services is where developers can create their network interfaces for their projects. Allowing them to easily create online connections to their software.

Community

Get involved in our community. Everyone is welcome!


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